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Warblade 3.5 pdf11/10/2022 These games are not designed to play a specific setting. Then there are RPGs (this includes the genric/universal systems) that are about playing a particular genre, theme, etc. One of the many categories that RPGs can be divided into are those that represent rules for playing characters in specific settings for example Dresden Files RPG, Supernatural RPG, various versions of Marvel Superheroes, etc. If setting the right tone for the game means restricting the books available, that's fine. If I'm running a PG-13 game, that book just isn't necessary.Īnyway, my opinion is that selecting an appropriate set of rules is part of the GM's responsibility. The presence of these rules should communicate to the players that their influence over NPCs is going to be a major portion of the game and that the mechanics representing it should be more interesting than a single skill check.Īnother example is I'd remove the Book of Erotic Fantasy, not because it's in questionable taste, but because it's clearly part of an R or X rated game. In a political game with intrigue and skulduggery, I might import the influence rules from Game of Thrones d20. Theme aside, the rules can also inform the players about what they'll be doing in a game. That's a pretty simple thematic decision and I would hope the players understand why I don't want a ninja on the pirate ship. If I'm using D&D to run a pirate game, I'm probably not going to allow Oriental Adventures. The rules that are available help convey the theme and tone of the game. However, in a complex game this involves a lot of work and your GM is already doing a raft of work to run a complex game for you - a player feeling entitled to use any rules they want is IMO unjustified and disrespectful to GMs. Not ever doing it shows questionable judgment.Ĭertainly, one could blanket ban sources, ban parts of sources, allow specific pieces on request at GM discretion, disallow specific pieces. Therefore I do consider limiting rules content when appropriate to be a sign of good GMing. It shows a lack of discretion rules wise that I would be concerned would translate into being similarly undiscerning about other aspects of the game.
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